RegisterInstance 

    Namespace: SynicSugar.P2P
    Class: ConnectHub

    For NetworkPlayer
    public void RegisterInstance(UserId id, T classInstance)

    For NetworkCommons
    public void RegisterInstance(T classInstance)

    Description 

    Register Instance to ConnectHub to get a packet.
    On NetworkPlayer, this is called on setting UserID, but on NetworkCommons, we need call this by hand on Start or after.

    using SynicSugar.P2P;
    using UnityEngine;
    
    [NetworkCommons]
    public partial class p2pSample {
        void Start(){
            ConnectHub.Instance.RegisterInstance(this);
        }
    }